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Crazteroids

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Devlog

  • Finally found the bug + input changes
    August 01, 2022 by Crazy Retro Games
    By request and a sensible one at that. Space & Enter keys will now also function as fire. Finally nailed the random number issue when in firefox (I hope). I moved the random number generator to a glob... Continue reading
  • Crazteroids playability update
    August 01, 2022 by Crazy Retro Games
    Several changes relating to playability Enemy Ship added Player parameters changed for a more controllable ship - not so twitchy Player has a blue outline to better make it standout from the asteroids... Continue reading
  • Strange Bug
    July 31, 2022 by Crazy Retro Games
    There is a strange bug Asteroids should spawn at random locations with random velocity. This is done using the RandomNumberGenerator and it works fine .... in desktop and chrome browser but when runni... Continue reading
  • Crazteroids updates
    July 30, 2022 by Crazy Retro Games
    Made some playability fixes End of wave is better detected and next wave will start sooner Wave start has a 3 second timer The asteroids now spawn with random direction (this was supposed to be happen... Continue reading
  • Crazteroids has begun
    July 28, 2022 by Crazy Retro Games
    Just to kick things off, I created what I have for this game, Crasteroids, in about 5 hours last night. I felt compelled to at least put a prototype together. I'm using Godot as my engine and is about... Continue reading
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