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Crazteroids
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Devlog
Finally found the bug + input changes
August 01, 2022
by
Crazy Retro Games
By request and a sensible one at that. Space & Enter keys will now also function as fire. Finally nailed the random number issue when in firefox (I hope). I moved the random number generator to a glob...
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Crazteroids playability update
August 01, 2022
by
Crazy Retro Games
Several changes relating to playability Enemy Ship added Player parameters changed for a more controllable ship - not so twitchy Player has a blue outline to better make it standout from the asteroids...
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Strange Bug
July 31, 2022
by
Crazy Retro Games
There is a strange bug Asteroids should spawn at random locations with random velocity. This is done using the RandomNumberGenerator and it works fine .... in desktop and chrome browser but when runni...
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Crazteroids updates
July 30, 2022
by
Crazy Retro Games
Made some playability fixes End of wave is better detected and next wave will start sooner Wave start has a 3 second timer The asteroids now spawn with random direction (this was supposed to be happen...
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Crazteroids has begun
July 28, 2022
by
Crazy Retro Games
Just to kick things off, I created what I have for this game, Crasteroids, in about 5 hours last night. I felt compelled to at least put a prototype together. I'm using Godot as my engine and is about...
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